The 2x Voting Power game pass doubles the weight of your map vote during the intermission period, letting you influence whether the round is played on Forest or City. At 150 Robux, it is cheaper than the 2x Giant Chance pass but has a more niche purpose. This guide explains how map voting works, when the voting pass is strategically valuable, and whether it justifies the Robux investment.
How Map Voting Works
Before each round, all players in the lobby vote between the Forest and City maps. The map with the most votes wins, and the round is played on that map. The vote occurs during the intermission period after players have entered through Alpha, Beta, or Charlie doors.
The Voting Interface
| Step | Duration | What Happens |
|---|---|---|
| Enter lobby | ~5 sec | Choose Alpha, Beta, or Charlie door |
| Map vote appears | ~10 sec | Two options displayed: Forest and City |
| Cast your vote | ~5 sec | Click your preferred map |
| Results tallied | ~5 sec | Map with most votes is selected |
| Round begins | Immediate | 1:00 AM starts on winning map |
Default Voting (No Pass)
Without the 2x Voting Power pass, your vote counts as 1. In a 16-player lobby, if 10 players vote for Forest and 6 vote for City, Forest wins with 10 votes to 6. Your single vote represents approximately 6.25% of the total vote weight.
With the 2x Voting Power Pass
With the pass, your vote counts as 2. Using the same scenario: if 10 players vote Forest and 5 vote City, but you (with 2x power) vote for City, the result becomes Forest 10 vs City 7 instead of City 6. Your double vote can shift close results.
| Vote Scenario | Without Pass | With Pass | Difference |
|---|---|---|---|
| You vote Forest, Forest wins 10-6 | Forest (10-6) | Forest (11-6) | No impact — Forest already wins |
| You vote City, Forest wins 10-6 | Forest (10-6) | Forest (10-7) | Small impact — City closer but still loses |
| You vote City, Forest wins 8-8 | Forest (8-8, tie goes to first listed) | City (8-9) | Decisive impact — you swing the result |
Key insight: The 2x Voting Power pass only matters in close votes. If the vote is lopsided (12-4), your double vote does not change the outcome. The pass is most valuable when map preferences are evenly split.
Strategic Value of Map Selection
Why does map selection matter? Because your survival rate differs between Forest and City depending on your playstyle and which Giant is active.
Forest Map Advantages
- Beginner-friendly: Natural horizontal cover (bushes, caves, trees) is intuitive to navigate
- More reliable cover: Caves with two exits provide consistent safety against both Locust and Guilt
- Less vertical complexity: No stair gaps or rooftop dead-ends that trap survivors
- Locust is weaker on Forest: Locust's directional Haunt is easily countered by cave walls
City Map Advantages
- Experienced player advantage: If you know the rooftop and tunnel layouts, City offers superior escape options
- More cover variety: Tunnels, building interiors, and billboard spots provide diverse relocation choices
- Faster relocation paths: Vertical movement (stairs, ladders) enables rapid position changes between pulses
- Against Guilt specifically: Tunnels with rock ceilings reduce Haunt penetration by ~60%
When to Vote for Each Map
| Situation | Recommended Vote | Reason |
|---|---|---|
| You are a beginner | Forest | Horizontal cover is easier to learn |
| Guilt is likely the Giant | Forest | Caves block Haunt better than City buildings |
| You know City well | City | More relocation options for experienced players |
| You prefer longer rounds | Forest | Slower Giant chases on open terrain |
| You want more intense games | City | Vertical chases and tight corridors |
Is 2x Voting Power Worth 150 Robux?
The Niche Value Problem
The 2x Voting Power pass is the most niche game pass in Lurking Giants. Unlike the 2x Giant Chance pass (which always increases your Giant probability), the voting pass only matters when:
- You care about which map you play on — Many players do not have a strong preference
- Votes are close — Lopsided votes make your double vote irrelevant
- You consistently vote against the majority — If you always vote for the popular map, the pass adds no value
Cost-Benefit Analysis
| Factor | Assessment |
|---|---|
| Price | 150 Robux — cheaper than 2x Giant Chance |
| Frequency of impact | Low — only matters in close votes |
| Magnitude of impact | Medium — can swing a close vote |
| Alternative (free) | Simply vote normally and accept the result |
| Permanent purchase | Yes — applies forever |
Value rating: 3/10 for most players, 7/10 for players with strong map preferences.
Who Should Buy This Pass
- Competitive survivors with a map preference: If you consistently perform better on one map and want to maximize your chances of playing it
- Content creators: Who want to showcase gameplay on a specific map for videos
- Players who hate one map: If you strongly dislike City or Forest and want to minimize how often you play it
Who Should NOT Buy This Pass
- Players without a map preference: If you are fine with either map, the pass provides no value
- New players: You should experience both maps before deciding which you prefer
- Players saving for other passes: The 2x Giant Chance pass provides more consistent value at 250 Robux
Combining with the Charlie Door Strategy
The Charlie door typically has 6-10 players, meaning each vote carries more weight. In a 6-player lobby, your vote (with 2x pass) counts as 2 out of approximately 6-7 total votes — that is 29-33% of the total vote weight. This is dramatically more influential than in a 16-player Alpha lobby where your 2x vote is only ~13% of total weight.
| Lobby Size | Your Vote Weight (With Pass) | Total Votes | Your Influence % |
|---|---|---|---|
| 6 players | 2 | ~6 | 33% |
| 10 players | 2 | ~10 | 20% |
| 16 players | 2 | ~16 | 12.5% |
Optimal strategy: Enter the Charlie door AND use the 2x Voting Power pass. This combination maximizes both your Giant probability (smaller lobby) and your map influence (higher vote weight percentage).
Advanced Map Vote Strategy
Reading the Lobby Before Voting
Experienced players use the intermission period to assess the lobby before voting, which informs their map choice:
| Observation | What It Suggests | How to Vote |
|---|---|---|
| Many low-level players in lobby | New players who likely prefer Forest | Vote City if experienced — less competition for cover |
| Giant role recently played by Guilt owner | Guilt will likely be Giant again next round | Vote Forest — caves counter Guilt's Haunt |
| Most players choosing Alpha door | Large lobby, more chaos, higher chance of close vote | Vote strategically — your 2x power has more influence in large lobbies |
| Small Charlie lobby | Fewer total votes means your 2x matters more | Vote your true preference — higher influence |
The "Counter-Meta" Voting Strategy
Some experienced players intentionally vote against the popular map to practice their weaker map:
| Scenario | Popular Vote | Counter-Meta Vote | Reason |
|---|---|---|---|
| You are weak on City | Forest | City | Use the 2x power to force City practice |
| You want to test new routes | City | Forest | Force Forest to practice alternative cave paths |
| Preparing for rework | Either | Alternate between both | Stay familiar with both maps before changes |
The "Giant Preparation" Strategy
If you expect to play Giant next round (especially with 2x Giant Chance pass), your map vote should be strategic:
| You Will Play As | Recommended Vote | Reason |
|---|---|---|
| Guilt (S-tier) | City | Guilt dominates vertical chases on City |
| Locust (B-tier) | Forest | Locust performs better on open Forest terrain |
| Unknown (random) | Your personal best map | Play Giant on the map you know best for patrol routes |
When Your Map Preference Loses
Even with 2x Voting Power, you will sometimes lose the map vote. Here is how to adapt when you are stuck on your weaker map:
If You Voted City But Got Forest
- Use Forest as an opportunity to practice cave-based survival
- Focus on finding two-exit caves — these are the most transferable skill
- Practice audio awareness in the quieter Forest environment
If You Voted Forest But Got City
- Use City as an opportunity to practice tunnel navigation
- Focus on identifying tunnel branches during the first two pulses
- Practice vertical awareness — knowing which floor the Giant is on
The Investment Timeline
If you plan to purchase the 2x Voting Power pass, consider the timing of your investment:
| Time Period | Pass Value | Rationale |
|---|---|---|
| Before VERITY rework | Current value | Only 2 maps, binary vote |
| During rework launch | High value | New map may be added, more strategic voting |
| Post-rework (settled) | Uncertain | Depends on voting system with 3+ maps |
The pass may become more valuable if a third map is added, because three-way votes create more opportunities for your double vote to swing the result.
Frequently Asked Questions
Does 2x Voting Power work every round? Yes. Your vote counts as 2 in every map vote, permanently.
Can I change my vote after casting it? No. Once you vote, the selection is final for that round. You can change your choice in the next round's vote.
Does the pass affect which Giant is selected? No. The pass only affects map voting. Giant selection is random and unrelated to the map vote.
Will a third map change how voting works? If the VERITY rework adds a third map, the voting system may change from a two-option vote to a three-option system. The 2x Voting Power pass would presumably still double your vote weight regardless of the number of options.
Is the 2x Voting Power pass better than 2x Giant Chance? For most players, no. The Giant Chance pass provides a consistent, guaranteed benefit (more Giant gameplay), while the Voting Power pass only matters in close votes. The Voting Power pass is cheaper (150 vs 250 Robux) but provides less consistent value.