Finding the right hiding spot in Lurking Giants is the difference between surviving to 6:00 AM and dying at the first visibility pulse. This guide catalogs every verified hiding position on both Forest and City maps, explains why each spot works, and provides the optimal relocation routes between cover positions for pulse survival.
The visibility pulse system means you cannot stay in one spot for the entire round. Every hour from 1:00 AM to 5:00 AM, your position is revealed. You must relocate after each pulse, which means you need a rotation of multiple hiding spots on each map.
Forest Map Hiding Spots
The Forest map offers natural cover through bushes, caves, tree clusters, and campsites. These are the safest positions for survivors, especially beginners who are still learning the game.
Bush Cover (Safety Rating: Medium)
Bushes provide visual concealment but not physical protection. The Giant can still attack you through a bush if they know your exact position. Bushes are best used as temporary cover between pulses, not as permanent positions.
| Bush Location | Position | Pulse Relocation Target |
|---|---|---|
| Campsite bushes | Southwest of spawn | Cave network entrance |
| Tree line bushes | North along tree border | Geyser field edge |
| Forest floor clusters | Central area | Nearest tree cluster |
Tips for bush hiding: Position yourself at the edge of the bush, not the center. This gives you a clear escape route and prevents you from being trapped if the Giant checks the bush. If you hear the Giant approaching, move away from the bush before they arrive rather than waiting to be found.
Cave Networks (Safety Rating: High)
Caves are the best cover on Forest because they completely block the Giant line of sight. However, caves have limited entrances, which can become choke points. Always position yourself near the entrance so you can escape quickly if the Giant enters.
| Cave | Location | Entrances | Best Exit Route |
|---|---|---|---|
| Main cave | East side, near campsite | 2 | South exit to tree line |
| Small cave | Northwest corner | 1 | Exit to bush cluster |
| Tunnel cave | Underground, central | 2 | Either exit to forest floor |
Tips for cave hiding: Never go deep into a single-entrance cave. If the Giant enters, you have no escape. Stay near the entrance and relocate out the moment you hear the Giant nearby. The main cave with two entrances is the safest option.
Tree Clusters (Safety Rating: Medium-High)
Dense tree groups provide visual obstruction that forces the Giant to navigate around obstacles. Trees do not block attacks, but they slow the Giant chase and create multiple escape paths.
| Tree Cluster | Location | Escape Routes |
|---|---|---|
| Pine cluster | Northeast | 3 paths through trees |
| Oak group | Central-south | 2 paths plus nearby cave |
| Forest edge trees | West border | 2 paths along map edge |
Geyser Fields — DANGER ZONES (Safety Rating: Very Low)
Geyser fields are open areas with zero cover. The Giant has unobstructed sightlines across the entire field. If you are highlighted in a geyser field during a pulse, immediately sprint toward the nearest tree line. Never hide near geyser fields — they are death traps.
City Map Hiding Spots
The City map offers vertical gameplay with rooftops, tunnels, and billboard blind spots. City requires more skill to navigate but provides powerful escape options for experienced survivors.
Rooftop Positions (Safety Rating: Medium-High)
Rooftops provide height advantage and distance from ground-level threats. However, you must never dead-end on a rooftop. Only use rooftops with at least two exit paths.
| Rooftop | Location | Exits | Risk |
|---|---|---|---|
| Main tower roof | Central | 2 stairways | Medium |
| Side building | East | 1 stair plus 1 drop | Low |
| Billboard building | West | 2 stairways | Low |
Tips for rooftop hiding: Before settling on any rooftop, identify at least two escape routes. If the Giant approaches one exit, use the other. Never climb to the highest point without a backup plan. Turn off your lantern before climbing.
Tunnel Networks (Safety Rating: High)
Underground tunnels provide complete concealment from the Giant line of sight. Tunnels are ideal for pulse relocation because you can move between cover zones without being seen from above.
| Tunnel | Location | Connections |
|---|---|---|
| Main tunnel | Central, under main tower | Connects to east and west exits |
| Side tunnel | East side | Connects to east building basement |
| Short cut | North | Connects north buildings |
Tips for tunnel hiding: Memorize the tunnel entrances and exits before the round starts. During the 10-second relocation window after a pulse, you can travel through tunnels to reach a completely new area without being seen. Tunnels are especially effective against Guilt, which dominates vertical chases but cannot see through tunnel walls.
Billboard Blind Spots (Safety Rating: Medium)
The areas behind large billboards create visual shadows where the Giant cannot see you from a distance. These are temporary cover positions — experienced Giants will check billboards after learning their positions.
Tips for billboard hiding: Use billboards as transitional cover between relocation moves. Do not stay behind a billboard for more than one pulse cycle. After 3:00 AM, Giants typically start checking billboard positions, so rotate away from them.
Stair Gaps — DANGER ZONES (Safety Rating: Very Low)
Stair gaps are the most dangerous areas on City map. They create choke points where Guilt can corner survivors during vertical chases. If Guilt is the active Giant, avoid all stair areas entirely. Use tunnels instead of stairs for vertical navigation.
Complete Pulse Rotation — Forest Map
| Pulse | Position | Relocation Target |
|---|---|---|
| 1:00 AM | Campsite bushes | Main cave (east) |
| 2:00 AM | Main cave | Tree cluster (northeast) |
| 3:00 AM | Pine tree cluster | Small cave (northwest) |
| 4:00 AM | Small cave | Oak group (central-south) |
| 5:00 AM | Oak group | Forest edge (west) |
This rotation keeps you at least 20 meters from your previous position after each pulse and avoids the geyser fields entirely.
Complete Pulse Rotation — City Map
| Pulse | Position | Relocation Target |
|---|---|---|
| 1:00 AM | Side building rooftop | East tunnel entrance |
| 2:00 AM | East tunnel | Billboard building (west) |
| 3:00 AM | Billboard building | Main tunnel (central) |
| 4:00 AM | Main tunnel | Side building (east, ground floor) |
| 5:00 AM | Side building ground | West tunnel exit |
This rotation avoids stair gaps entirely and uses tunnels for safe relocation between positions.
Hiding Spot Selection Decision Tree
When choosing a hiding spot, follow this decision process:
- Is it pulse time soon? If yes, go to your pre-planned position immediately.
- Is the Giant nearby (audio cues)? If yes, move away from the Giant toward the nearest cover.
- Is there only one exit? If yes, avoid this spot — it is a dead-end.
- Is the spot near a danger zone? If yes, choose a different spot.
- Have you used this spot in the last 2 pulses? If yes, rotate to a new position.
Following this decision tree ensures you always choose safe, unpredictable hiding positions.
Cover Quality Rating System
Every hiding spot in Lurking Giants can be evaluated on four criteria. Understanding this rating system helps you quickly assess whether a new position is worth committing to during a round.
| Criterion | Score 1 (Poor) | Score 3 (Good) | Score 5 (Excellent) |
|---|---|---|---|
| Visual Concealment | Visible from 20m+ | Hidden from 10m | Hidden from 3m |
| Escape Routes | 0 exits (dead-end) | 1 exit | 2+ exits |
| Audio Exposure | Noise alerts Giant from 15m | Quiet within 5m | Completely silent |
| Predictability | Most-checked spot on map | Occasionally checked | Rarely checked |
Minimum acceptable total: Never use a spot scoring below 10 out of 20 total. The main cave on Forest scores 17/20 (concealment 4, escape 5, audio 4, predictability 4). A geyser field position scores 3/20 and should always be avoided.
How Predictability Changes During the Round
Cover spot predictability changes as the round progresses. A spot that scores 5 for predictability at 1:00 AM may score only 2 by 4:00 AM because the Giant has observed survivors using it during earlier pulses. This is why rotation is essential — the quality of any single hiding spot degrades over time as the Giant learns your patterns.
| Pulse Phase | Predictability Shift | Example |
|---|---|---|
| 1:00 AM | All spots equally unpredictable | Giant has no data |
| 2:00 AM | Nearby cover to 1:00 AM highlights drops | Bushes near spawn lose quality |
| 3:00 AM | Common relocation targets drop further | Main cave entrance becomes predictable |
| 4:00 AM | Only unusual spots remain high-quality | Deep forest positions still safe |
| 5:00 AM | Almost all known spots are predictable | Brand-new quadrant positions only |
Hiding Against Locust vs Guilt — Different Strategies
The two available Giants require different hiding approaches because of their fundamentally different hunting styles.
Hiding Against Locust: Locust relies on direct chases and open sightlines. Your hiding priority against Locust is distance — be as far from your last-known position as possible. Locust checks the nearest cover first, then expands outward. Deep relocation of 30+ meters is the most effective counter. Bushes and caves are your best friends against Locust because they break the direct chase path.
Hiding Against Guilt: Guilt relies on Haunt to flush survivors and vertical pressure. Your hiding priority against Guilt is staying outside Haunt range (20+ meters from walls that Guilt can Haunt through). Underground tunnels are the strongest counter to Guilt because Haunt cannot reach through the ground. Avoid rooftops and stairwells when Guilt is active — these are Guilt's hunting grounds.
| Hiding Factor | Against Locust | Against Guilt |
|---|---|---|
| Priority | Distance from last position | Outside Haunt range |
| Best cover | Bushes, caves (break line of sight) | Tunnels (below Haunt range) |
| Worst cover | Open terrain near geyser fields | Stairwells and rooftops |
| Relocation strategy | Deep horizontal relocation | Vertical drop into tunnels |
| Audio priority | Footstep direction | Haunt activation sound |
Frequently Asked Questions
What are the best hiding spots on Forest? Bushes and caves are the best cover on Forest. The main cave with two entrances is the safest spot. Avoid geyser fields entirely — they have zero cover.
What are the best hiding spots on City? Rooftops with multiple exits and underground tunnels are the best cover on City. Avoid stair gaps, especially when Guilt is the active Giant.
How many hiding spots do I need per round? You need at least 5 hiding spots per round — one for each visibility pulse. Plan a rotation that moves you at least 15-20 meters between each position.
Should I use the same hiding spots every round? No. Experienced Giants learn common hiding spots and will check them first. Rotate between 4-5 different spot sets to stay unpredictable.
Are billboards safe hiding spots? They provide temporary cover but become risky after 3:00 AM when experienced Giants start checking them. Use billboards as transitional cover, not permanent positions.