Relocation is the most important survival skill in Lurking Giants. After every visibility pulse, the Giant knows exactly where you are. If you stay in place, you will be found and eliminated — it is only a matter of time. The art of relocation — moving from one cover position to another within the narrow window after each pulse — determines whether you survive to sunrise or die in the dark. This guide covers every aspect of relocation strategy, from basic movement patterns to advanced tactics like decoy relocation, counter-patrol routes, and map-specific rotation paths.
Mastering relocation means understanding the timing, choosing the right destination, managing your stamina, and remaining unpredictable. Even experienced players sometimes fall into patterns that skilled Giants can exploit. This guide will help you break those patterns and develop a relocation strategy that adapts to each phase of the round.
The Relocation Window — 10 Seconds to Survive
After each visibility pulse highlight ends, you have approximately 10 seconds before the Giant can reach your last-known position. This is your relocation window — the critical time you have to move from your exposed position to new cover. Every second within this window matters, and the difference between a 5-second relocation start and a 7-second start can mean being caught or escaping.
| Time After Pulse | Event | Required Action | Risk Level |
|---|---|---|---|
| 0–2s | Highlight fades | Start moving immediately | Critical delay zone |
| 2–5s | Giant begins moving | Sprint toward relocation target | Active relocation |
| 5–8s | Crossing terrain | Transition from sprint to walk near cover | Moderate |
| 8–10s | Arrive at new position | Settle in, check surroundings | Low |
| 10s+ | Giant reaches old position | You should be gone | Safe |
The two-second rule: If you take more than 2 seconds to start moving after the highlight fades, you are already at a disadvantage. Practice reacting instantly to the visual cue of the highlight ending. Your muscle memory should trigger sprint the moment the red outline disappears.
Why the Window Shrinks Later in the Round
As the round progresses from 1:00 AM to 5:00 AM, the effective relocation window shrinks because the Giant becomes more experienced with the map layout and more efficient at reaching highlighted positions. During the first pulse, the Giant may take 12–15 seconds to reach your position. By the fifth pulse, an experienced Giant can cover the same distance in 8–10 seconds, giving you almost no margin for error.
| Pulse Phase | Effective Window | Giant Travel Time | Required Reaction |
|---|---|---|---|
| 1:00 AM | 12–15 seconds | Slow | Moderate reaction |
| 2:00 AM | 10–12 seconds | Moderate | Quick reaction |
| 3:00 AM | 8–10 seconds | Fast | Immediate reaction |
| 4:00 AM | 7–8 seconds | Very fast | Instant reaction |
| 5:00 AM | 5–7 seconds | Urgent | Pre-planned, instant |
Basic Relocation — Nearest Cover
The simplest relocation strategy is moving to the nearest cover position from your current spot. This is the default approach that most new players use, and it works against inexperienced Giants who do not check every possible position.
| Step | Action | Time | Detail |
|---|---|---|---|
| 1 | Identify nearest cover | Before pulse | Choose a spot within 15m |
| 2 | Sprint toward cover when highlight ends | 0–5s | Use E key for maximum speed |
| 3 | Walk into cover position | 5–8s | Reduce noise near destination |
| 4 | Settle and observe | 8–10s | Check audio for Giant footsteps |
Pros: Simple, fast, low risk of getting lost. Cons: Predictable, nearest cover spots get checked first by experienced Giants.
When to use basic relocation: During the 1:00 AM and 2:00 AM pulses when the Giant is still learning the map. After 3:00 AM, basic relocation becomes increasingly dangerous because the Giant has mapped the common nearby cover positions.
Deep Relocation — Going the Extra Distance
Deep relocation means moving 30–40 meters away from your pulse position instead of just going to the nearest cover. This strategy is highly effective because most survivors relocate to nearby positions, making those spots predictable targets for experienced Giants.
| Step | Action | Time | Detail |
|---|---|---|---|
| 1 | Identify a distant cover position | Before pulse | Choose a spot 30–40m away |
| 2 | Sprint toward distant cover | 0–8s | Full sprint, conserve 20% stamina |
| 3 | Arrive and settle | 8–10s | Walk the last 5m to reduce noise |
| 4 | Verify safety | 10–12s | Listen for Giant, check surroundings |
Pros: Unpredictable, low chance of Giant checking your position. Cons: Requires stamina management, map knowledge, and confidence in navigation.
When to use deep relocation: Starting from the 2:00 AM pulse onward, deep relocation should be your default strategy. The farther you move from your last-known position, the less likely the Giant is to find you in the time available.
Deep Relocation Distance Guide
| Pulse Phase | Minimum Distance | Recommended Distance | Stamina Cost |
|---|---|---|---|
| 1:00 AM | 10m | 15m | Low |
| 2:00 AM | 15m | 25m | Moderate |
| 3:00 AM | 20m | 30m | Moderate-High |
| 4:00 AM | 25m | 35m | High |
| 5:00 AM | 30m | 40m | Maximum |
Decoy Relocation — The Misdirection
Decoy relocation involves starting to move in one direction, then quickly changing to a different direction after 3–4 seconds. If the Giant is observing your movement during or after the highlight, they will predict your path based on your initial direction. By changing course mid-relocation, you force the Giant to either commit to the wrong path or lose time reassessing.
| Step | Action | Purpose | Timing |
|---|---|---|---|
| 1 | Start moving toward Position A | Giant predicts you go to A | 0–3s |
| 2 | After 3–4 seconds, turn sharply | Change direction to Position B | 3–5s |
| 3 | Sprint to Position B | Arrive at unexpected location | 5–10s |
Pros: Extremely effective against observant Giants who track movement during highlights. Cons: Requires extra time, not recommended during 4:00–5:00 AM pulses when the window is shortest.
When to use decoy relocation: Most effective during the 2:00 AM and 3:00 AM pulses when the Giant has enough experience to predict movement but the relocation window is still generous enough to execute the misdirection.
Decoy Relocation Best Practices
- Choose positions at right angles: Position B should be roughly 90 degrees from your initial movement direction toward Position A. This maximizes the distance between where the Giant expects you and where you actually end up.
- Use terrain as cover for the turn: Make your direction change behind a wall, tree, or building so the Giant cannot see the turn itself.
- Do not overuse: If the same Giant player sees you use decoy relocation multiple times, they will learn to wait and track your actual destination. Mix decoy moves with straight deep relocations.
Counter-Patrol Relocation — Avoiding the Giant Path
Counter-patrol relocation means moving perpendicular to the Giant's expected patrol path instead of directly away from it. Most Giants patrol toward pulse locations along the most direct route — moving in a straight line from their current position to where they last saw a survivor. By moving sideways relative to this path, you avoid crossing the Giant's travel route entirely.
| Giant Approach | Wrong Move | Counter-Patrol Move | Reason |
|---|---|---|---|
| From north | Run south | Run east or west | Avoid crossing the Giant's direct path |
| From east | Run west | Run north or south | Perpendicular creates maximum distance |
| Chasing directly | Run straight away | Turn a corner and go perpendicular | Breaks line of sight |
| Using Haunt (Guilt) | Run from Haunt zone | Move 20m+ sideways | Escape Haunt range efficiently |
Counter-Patrol on Forest Map
On the Forest map, the Giant typically patrols along the main trails and open areas. Counter-patrol means moving into the dense tree clusters and brush areas that the Giant is less likely to traverse. Use the natural terrain to break line of sight during your sideways movement.
Counter-Patrol on City Map
On the City map, the Giant typically patrols along streets and through building ground floors. Counter-patrol means moving between buildings through side alleys or using vertical escape routes — going up a fire escape or through a rooftop access point moves you perpendicular to the ground-level patrol.
Split Relocation — Group Survival Tactic
When multiple survivors are highlighted in the same area during a pulse, split relocation means each person moves in a different direction after the highlight ends. The Giant can only chase one person at a time, guaranteeing that at least some survivors escape regardless of which direction the Giant chooses.
| Survivors in Area | Split Directions | Guaranteed Escapes | Best Formation |
|---|---|---|---|
| 2 survivors | Opposite directions | At least 1 | 180 degrees apart |
| 3 survivors | 3 directions (120 degrees apart) | At least 2 | Triangle formation |
| 4+ survivors | Multiple directions | Most escape | Spread evenly |
Communication tip: If you are playing with friends, agree on split directions during the pre-pulse preparation. Without voice communication, survivors naturally tend to flee in different directions, but coordinated splits ensure maximum coverage.
Map-Specific Rotation Paths
Pre-planned rotation paths are essential for consistent relocation success. These paths ensure you always know your next destination without improvising during the narrow relocation window.
Forest Map Rotation
| After Pulse | From | To | Distance | Cover Type |
|---|---|---|---|---|
| 1:00 AM | Spawn area | Campsite bushes | ~15m | Natural brush |
| 2:00 AM | Campsite bushes | Main cave (east) | ~25m | Rock cave |
| 3:00 AM | Main cave | Pine tree cluster (northeast) | ~30m | Dense trees |
| 4:00 AM | Pine trees | Small cave (northwest) | ~20m | Rock overhang |
| 5:00 AM | Small cave | Forest edge (west) | ~30m | Deep forest |
City Map Rotation
| After Pulse | From | To | Distance | Cover Type |
|---|---|---|---|---|
| 1:00 AM | Spawn area | Side building rooftop (east) | ~15m | Rooftop cover |
| 2:00 AM | Side rooftop | East tunnel entrance | ~25m | Underground |
| 3:00 AM | East tunnel | Billboard building (west) | ~30m | Interior room |
| 4:00 AM | Billboard building | Main tunnel (central) | ~20m | Underground |
| 5:00 AM | Main tunnel | West tunnel exit | ~25m | Deep tunnel |
Adapt your rotation: These are suggested paths, not rigid rules. If the Giant is consistently checking your planned position, deviate to an alternative route. The key is having a default plan so you never freeze during the relocation window.
Relocation Mistakes That Kill
Avoiding these common relocation errors will immediately improve your survival rate:
- Hesitation: Not moving immediately when the highlight fades. Every second of delay reduces your effective relocation window. Practice reacting the instant the highlight disappears.
- Sprinting in the wrong direction: Running toward the Giant instead of away. Always confirm the Giant's position before choosing your relocation direction.
- Running out of stamina: Sprinting too long and having no stamina for emergency maneuvers. Conserve at least 20% stamina for unexpected situations.
- Dead-ending: Relocating to a position with no exit — a corner, a dead-end tunnel, or a rooftop with only one access point. Always choose positions with at least two escape routes.
- Following other survivors: Going the same direction as nearby survivors creates a cluster target that is easy for the Giant to chase. Split up instead.
- Returning to previous positions: Going back to a position you used earlier in the round. The Giant remembers previously checked locations and may revisit them.
- Ignoring audio cues: Not listening for Giant footsteps during relocation. If you hear the Giant approaching your relocation target, change direction immediately.
Stamina Management During Relocation
Sprint stamina is a finite resource that must be managed carefully across all five pulse relocations. Depleting your stamina bar means you cannot sprint during emergencies, which is often fatal.
| Pulse | Recommended Sprint Duration | Walk Duration | Total Stamina Used |
|---|---|---|---|
| 1:00 AM | 2–3 seconds | 5–7 seconds | 20% |
| 2:00 AM | 3–4 seconds | 4–6 seconds | 25% |
| 3:00 AM | 4–5 seconds | 3–5 seconds | 35% |
| 4:00 AM | 3–4 seconds | 3–4 seconds | 30% |
| 5:00 AM | 4–6 seconds | 2–3 seconds | 40% |
Stamina recovery rule: After each relocation, wait at least 15 seconds in cover before attempting any sprinting. This ensures your stamina bar has partially recovered before the next pulse preparation phase begins.
Frequently Asked Questions
How far should I relocate after a pulse? At least 15–20 meters for basic relocation during early pulses, or 30–40 meters for deep relocation during later pulses. The farther you move, the less likely the Giant is to find you, but balance distance with stamina management.
Should I sprint or walk when relocating? Sprint across open ground using the E key, then walk when you are within 5 meters of your cover destination. Sprinting drains stamina and makes noise, so only sprint during the exposed portion of your relocation.
What is the best relocation strategy? Deep relocation (30+ meters) combined with counter-patrol movement is the most effective strategy against experienced Giants. Against less experienced Giants, basic nearest-cover relocation is sufficient.
How do I relocate in a group? Use split relocation — each person goes in a different direction after the pulse. The Giant can only chase one target, so splitting guarantees at least some survivors escape.
What if I am highlighted in a geyser field on Forest? Immediately sprint toward the nearest tree line. Geyser fields have zero cover, so you must reach trees or bushes as fast as possible. Pre-plan an escape route before the pulse if you are near a geyser field.
Should I ever relocate before the pulse? Generally no — relocating before the pulse means you risk being caught in transit during the highlight, which is the worst possible position. However, if you hear the Giant approaching your position before the pulse, a pre-emptive relocation to a safer area is justified.