Lurking Giants currently has only two playable Giants — Locust and Guilt. The VERITY rework will add at least two more: Verity and Doctor Nowhere. This expansion doubles the Giant roster and introduces entirely new chase mechanics, Haunt behaviors, and strategic considerations for both Giant and survivor players. This guide compiles every known detail about the new Giants and analyzes their potential impact on the game.
Current Giant Roster Overview
Before examining the new Giants, understanding the current roster establishes the baseline for comparison:
| Giant | Cost | Tier | Haunt Behavior | Chase Strength | Best Map |
|---|---|---|---|---|---|
| Locust | Free | B | Directional scan (no wall penetration) | Moderate — open terrain pursuit | Forest |
| Guilt | 7,000 coins | S | Wall-penetrating scan | Extreme — vertical and direct chase | City |
The key difference between Locust and Guilt is Haunt penetration. Locust's Haunt is directional and blocked by walls, making building interiors safe against it. Guilt's Haunt penetrates building walls (but is reduced ~60% by caves and tunnels), making it far more dangerous. Any new Giant must offer a distinct Haunt behavior to avoid being redundant.
Verity — The Third Giant
Verity is the most confirmed new Giant in the VERITY rework. The entire update is named after this character, indicating its central importance to the rework's design.
What We Know
| Information | Status | Source |
|---|---|---|
| Verity is a new Giant | ✅ Confirmed | Roblox Events page + in-game teaser |
| Named after the update (VERITY) | ✅ Confirmed | Official event naming |
| Minecraft horror aesthetic | ⚠️ Unconfirmed | lurkinggiants.wiki community report |
| Specific abilities | ❌ Unknown | No official information available |
| Coin cost | ❌ Unknown | Speculation only |
| Release date | ❌ Unknown | No official timeline |
Verity's Potential Haunt Behavior — Analysis
Since Verity's abilities are unknown, we can analyze what design space remains after Locust and Guilt:
| Haunt Type | Current User | Design Gap | Verity Possibility |
|---|---|---|---|
| Directional scan (no wall penetration) | Locust | N/A — occupied | Unlikely — would be Locust clone |
| Wall-penetrating scan | Guilt | N/A — occupied | Unlikely — would be Guilt clone |
| Area-of-effect pulse (radius-based) | None | Available | Possible — scan a radius around Verity |
| Delayed reveal (shows positions 5 sec later) | None | Available | Possible — creates prediction gameplay |
| Moving scan beam (sweeping cone) | None | Available | Possible — active scanning mechanic |
The most likely design direction for Verity is an area-of-effect pulse or a sweeping scan beam, as these offer distinct gameplay that does not overlap with Locust's directional scan or Guilt's wall penetration.
Verity's Potential Chase Mechanics
The current Giants have distinct chase strengths: Locust is balanced with open terrain advantage, while Guilt has extreme pressure with vertical chase dominance. Verity needs a distinct chase profile:
| Chase Profile | Description | Map Affinity | Viability |
|---|---|---|---|
| Speed burst specialist | Short-term extreme speed with long cooldown | Both maps | High — offers burst kill potential |
| Trap/setter Giant | Places traps or environmental hazards that survivors must avoid | City (more enclosed spaces) | Medium — new mechanic category |
| Deception Giant | Creates false pulse highlights or audio decoys | Both maps | Medium-High — psychological horror |
| Stealth Giant | Reduced visibility to survivors, can approach silently | Forest (darker environment) | Medium — counter-intuitive for Giant role |
The deception Giant profile is particularly interesting because it fits the analog horror theme of Lurking Giants. A Giant that creates false sensory information (fake pulse highlights, audio decoys, or visual illusions) would create a fundamentally different gameplay experience that is terrifying and strategically deep.
Verity's Aesthetic — The Minecraft Horror Connection
Community reports suggest Verity may draw aesthetic inspiration from Minecraft horror. This could mean:
- Blocky, voxelized character model — Distinct from Locust's organic and Guilt's humanoid designs
- Digital/glitch visual effects — Haunt animation could use pixelation or digital corruption
- Environmental interaction — Verity may be able to modify the map (breaking walls, creating new paths)
Caveat: The Minecraft horror inspiration is a community report from lurkinggiants.wiki, not an official ULTRA works statement. It should be treated as speculation until confirmed.
Doctor Nowhere — The Fourth Giant
Doctor Nowhere is the fourth playable Giant, confirmed through its appearance as a locked item in the in-game shop. This is the strongest in-game evidence for its inclusion in the VERITY rework.
What We Know
| Information | Status | Source |
|---|---|---|
| Doctor Nowhere exists in shop | ✅ Confirmed | In-game Giants tab (locked) |
| Will be playable | ✅ Confirmed | Shop presence indicates purchasable |
| "Doctor" prefix | ✅ Confirmed | Name visible in shop |
| Specific abilities | ❌ Unknown | No official information |
| Medical/horror theme | ⚠️ Inferred | From "Doctor" name prefix |
| Coin cost | ❌ Unknown | Speculation only |
Doctor Nowhere's Potential Theme — Medical Horror
The "Doctor" name prefix suggests a medical or experimental horror theme. In analog horror traditions, doctor characters are associated with:
- Experimental procedures — Could translate to status effects on survivors (slowed, disoriented, etc.)
- Medical instruments — Could translate to unique attack animations or chase mechanics
- Laboratory/clinical environments — Could translate to map-specific advantages on indoor areas
Doctor Nowhere's Potential Haunt Behavior
| Haunt Type | Description | Thematic Fit | Uniqueness |
|---|---|---|---|
| Diagnostic scan | Reveals survivor health/position plus applies a brief debuff | High — medical theme | High — debuff mechanic is new |
| Hallucination pulse | Creates false visual cues that confuse survivors about their real position | High — horror theme | Very High — psychological mechanic |
| Contamination zone | Creates a zone where survivors are slowly revealed over time | Medium — experimental theme | High — area denial mechanic |
A diagnostic scan that applies a debuff would be particularly interesting. Imagine Doctor Nowhere's Haunt not only revealing survivors but also slowing them or reducing their sprint duration for a brief period. This creates a two-phase interaction: Haunt reveals AND weakens, then Doctor Nowhere chases weakened survivors.
Impact on the Meta
For Giant Players
The addition of two new Giants fundamentally changes Giant selection:
- 4 Giants means more variety — Each Giant offers distinct gameplay, preventing the Giant role from becoming repetitive
- Map-specific Giant advantages become more nuanced — With 4 Giants, some may excel on specific maps or against specific survivor perk builds
- The S-tier may shift — If Verity or Doctor Nowhere proves more effective than Guilt, the S-tier ranking could change
| Post-Rework Scenario | Impact on Locust | Impact on Guilt |
|---|---|---|
| New Giant = S-tier | Locust becomes C-tier | Guilt becomes A-tier |
| New Giant = A-tier | Locust stays B-tier | Guilt stays S-tier |
| New Giant = B-tier | Locust becomes C-tier | Guilt stays S-tier |
| All Giants balanced | Locust = B, others = A-S | Balanced ecosystem |
For Survivor Players
New Giants mean new counterplay requirements:
- 4 different Haunt behaviors to learn — Survivors must understand each Giant's detection mechanic to choose appropriate cover
- More unpredictability — You cannot know which Giant you face until the first Haunt is used, requiring flexible strategies
- Cover effectiveness varies more — What works against Locust (walls) does not work against Guilt, and may not work against new Giants
For the Economy
Two new Giants likely mean two new coin purchases:
| Giant | Estimated Cost | Reasoning |
|---|---|---|
| Verity | 7,000-10,000 coins | Premium pricing based on Guilt precedent |
| Doctor Nowhere | 7,000-10,000 coins | Similar premium pricing |
| Total new Giant investment | 14,000-20,000 coins | Significant grind required |
Players who have already purchased Guilt (7,000 coins) face an additional 14,000-20,000 coin investment to unlock both new Giants. This dramatically extends the economic progression.
Frequently Asked Questions
Is Verity confirmed as a playable Giant? Yes. Verity is confirmed through the official Roblox Events page and the update naming convention. However, its specific abilities, cost, and release date are unknown.
What does Doctor Nowhere do? No official information exists about Doctor Nowhere's abilities. It is confirmed as a playable Giant through its in-game shop presence, but its Haunt behavior and chase mechanics have not been announced.
Will the new Giants make Guilt obsolete? Unknown. Guilt's S-tier ranking is based on its wall-penetrating Haunt and extreme chase pressure. Unless a new Giant offers even stronger chase mechanics, Guilt will remain competitive. However, the tier rankings will certainly shift when 4 Giants compete instead of 2.
How much will the new Giants cost? Not confirmed. Based on Guilt's 7,000-coin price, estimates range from 5,000 to 10,000 coins each. Start saving coins now if you plan to unlock both.
When can I play as the new Giants? No release date has been confirmed. Check the official ULTRA works Discord at https://discord.gg/ultraworks for development updates and announcements.
How to Prepare for New Giants
For Survivor Players
The addition of new Giants means survivors must learn new counterplay. Here is how to prepare:
| Preparation | Why | How to Practice |
|---|---|---|
| Flexible cover selection | New Giants may have different Haunt behaviors that change which cover is effective | Practice using both caves AND tunnels, not just your preferred type |
| Audio awareness | New Giants may have different footstep sounds or ability audio cues | Practice identifying Giant direction from sound alone |
| Adapting relocation strategy | New chase mechanics require different evasion patterns | Practice both lateral and diagonal relocation, not just direct retreat |
For Giant Players
New Giants offer new gameplay, but they also require learning new mechanics:
| Preparation | Why | How to Practice |
|---|---|---|
| Destination prediction | This skill transfers to any Giant — predicting where survivors go is always valuable | Practice heading to relocation destinations instead of highlighted positions |
| Haunt timing optimization | Different Haunt behaviors require different timing | Practice using Haunt after pulse highlights fade (most universally effective timing) |
| Map-specific patrol development | New Giants may have different map strengths | Learn patrol routes on both Forest and City for versatility |
Economic Preparation
Two new Giants likely mean significant coin investments. Start saving now:
| Financial Goal | Coins Needed | Approximate Time | Priority |
|---|---|---|---|
| Guilt (if not yet owned) | 7,000 | ~9 hours | Highest — unlock the current S-tier |
| Verity (estimated) | 7,000-10,000 | ~9-12 hours | High — new Giant experience |
| Doctor Nowhere (estimated) | 7,000-10,000 | ~9-12 hours | High — new Giant experience |
| Total post-Guilt savings needed | 14,000-20,000 | ~18-24 hours | Start saving now |