Tier ListsintermediateUpdated: 7/12/2026

Lurking Giants Map Tier List — Forest vs City Survival and Giant Ranking

Complete map tier list for Lurking Giants. Forest and City ranked for survivor difficulty, Giant effectiveness, and overall balance.

The Lurking Giants map tier list evaluates Forest and City based on multiple criteria: survivor difficulty, Giant effectiveness, balance fairness, and strategic depth. While the game currently only features two maps, the way these maps interact with the two available Giants creates dramatically different gameplay experiences. Forest favors stealth and relocation, while City favors vertical movement and tunnel knowledge. This tier list breaks down each map's strengths and weaknesses to help you vote strategically during intermission and adapt your playstyle accordingly.

Map selection in Lurking Giants is not random — it is determined by player voting during the intermission period. Understanding the map tier list lets you make informed voting decisions that align with your Giant ownership and playstyle. A Guilt owner should always vote City; a Locust-only player should always vote Forest. The map you play on is often more important than the Giant you play as.

Overall Map Tier List

TierMapSurvivor DifficultyGiant EffectivenessOverall Balance
ACity8/10 (harder)9/10 (Guilt)Guilt-favored
BForest5/10 (moderate)6/10 (balanced)Well-balanced

Summary: City is A-tier because it creates the most intense, competitive gameplay with higher Giant kill rates and more strategic depth. Forest is B-tier because its open terrain makes it easier for survivors and less interesting for Giants. However, Forest is actually better-balanced between the two Giants, making it the fairer competitive map.

City Map — A-Tier

City earns its A-tier ranking for its strategic depth, competitive intensity, and the way it amplifies Giant abilities. The dense building layout creates a cat-and-mouse dynamic where vertical movement, tunnel knowledge, and wall-penetration mechanics determine the outcome of every round. City is where the Lurking Giants skill ceiling is highest.

City Map Strengths

StrengthDetailTier Impact
Building densityMultiple structures with interiorsEnhances Guilt's wall Haunt
Vertical layoutStairwells, rooftops, multiple floorsCreates strategic depth
Tunnel networkUnderground passages connect buildingsSurvivor counter vs Guilt
Billboard blind spotsElevated concealment positionsMid-tier hiding options
Stair gapsVertical gaps between floorsGuilt prediction advantage

City Map Weaknesses

WeaknessDetailTier Impact
Guilt dominanceGuilt's S+ rating on CityUnbalanced for Locust players
Tunnel dependencySurvivors must use tunnels to survive GuiltReduces strategic variety
New player hostileComplex layout is hard to learnHigh barrier to entry
Choke pointsLimited building entrance routesEasy for Giant to camp

City Map — Giant Performance

GiantCity TierKill Rate (Skilled)Key Advantage
GuiltS+6–8 per roundWall-penetrating Haunt through buildings
LocustC+3–4 per roundWalls block line-of-sight Haunt

City Giant verdict: If you own Guilt, City is your playground. If you only have Locust, City is your nightmare. This extreme Giant disparity is why City earns A-tier for overall quality but is poorly balanced between Giants.

City Map — Survivor Performance

Survivor StrategyCity EffectivenessCounter
Tunnel hidingExcellent vs GuiltLocust tunnel camping
Rooftop evasionGood vs LocustGuilt floor Haunt
Building interiorGood vs LocustGuilt wall Haunt
Stairwell loopingPoor vs bothStair gap prediction
Open ground runningVery poorBoth Giants chase easily

City survivor verdict: Surviving City requires tunnel knowledge, vertical movement skills, and the ability to identify which Giant you are facing. Against Locust, buildings provide excellent shelter. Against Guilt, only tunnels offer meaningful protection. The key skill on City is rapidly identifying the Giant type and adapting your route accordingly.

Forest Map — B-Tier

Forest earns its B-tier ranking because it provides a well-balanced but less strategically complex experience. The open terrain makes survivor evasion more straightforward and reduces the advantage gap between Locust and Guilt. While Forest is the fairer competitive map, it lacks the depth and intensity of City.

Forest Map Strengths

StrengthDetailTier Impact
Open terrainClear sight lines for both rolesBalanced for all Giants
Cave system4–5 cave entrances for shelterGood survivor options
Bush abundanceMany concealment spotsEasy to find temporary shelter
BalanceLocust and Guilt perform similarlyFair competitive map
Lower skill floorSimpler layout for new playersBeginner-friendly

Forest Map Weaknesses

WeaknessDetailTier Impact
Less strategic depthOpen terrain limits tactical optionsLower skill ceiling
Bush relianceSurvivors depend on visual concealmentPulse reveals all
Geyser Field dangerOpen area with no coverDeath trap for survivors
Predictable routesFewer paths than CityEasier for Giant to predict
Lower kill ratesBoth Giants kill fewer survivorsLess exciting Giant rounds

Forest Map — Giant Performance

GiantForest TierKill Rate (Skilled)Key Advantage
GuiltA5–6 per roundLarge Haunt radius in open areas
LocustA-5–6 per roundDirect chase excels on open terrain

Forest Giant verdict: Forest is the balanced map. Both Giants perform similarly, with Guilt having a slight edge due to its larger Haunt radius. The open terrain eliminates the wall-penetration advantage that makes Guilt dominant on City. For Locust-only players, Forest is the preferred map.

Forest Map — Survivor Performance

Survivor StrategyForest EffectivenessCounter
Bush hidingModeratePulse reveals position
Cave shelterGood vs bothLimited entry points
Open terrain runningPoorDirect chase Giants
Geyser Field crossingVery poorCompletely exposed
Bush-to-bush relocationModerateAudio cues from rustling

Forest survivor verdict: Forest survival is about constant movement between concealment spots. Caves provide the best pulse shelter, while bushes offer temporary concealment between pulses. The key is never staying in one location for more than one pulse cycle and avoiding the Geyser Field entirely.

Map Voting Strategy by Role

Your RoleGiant OwnedVoteReason
Giant mainGuiltCityS+ Giant rating maximizes kills
Giant mainLocust onlyForestA- rating vs C+ on City
Survivor mainForestLower kill rates mean better survival odds
Mixed playerGuiltCityGiant advantage on City outweighs survivor risk
BeginnerLocust onlyForestSimpler layout, balanced Giants

Critical voting insight: The map vote is the most important decision you make each round. It determines whether your Giant performs at S-tier or C-tier, and whether your survival odds are 40% or 65%. Never vote randomly — always vote based on your Giant ownership and preferred role.

Post-VERITY Rework Map Predictions

The VERITY rework may introduce map changes alongside new Giants. If maps are rebalanced or a third map is added, the tier list will shift. Community speculation suggests:

PredictionLikelihoodImpact
Map reworks (Forest/City)MediumCould shift balance
New map (Backrooms theme)LowCommunity request, not confirmed
Tunnel changesMediumMay reduce Guilt counter
New cover typesMediumCould change hiding meta

Map-Specific Survival Rates

Based on community data and observation, survival rates differ significantly between maps and Giants. These numbers are estimates based on community reports and should be treated as approximations rather than exact statistics:

ScenarioSurvival RateAverage Elimination Time
Forest + Locust45–55%3:30 AM
Forest + Guilt35–45%2:45 AM
City + Locust40–50%3:00 AM
City + Guilt25–35%2:15 AM

Key insight: City + Guilt is the deadliest combination in Lurking Giants, with only 25–35% of survivors reaching sunrise. This is why City earns A-tier for competitive intensity — the stakes are highest, the Giant is most effective, and only skilled survivors with tunnel knowledge can consistently survive. Forest + Locust is the easiest combination, with nearly half of survivors surviving each round.

Coin Earning by Map

Map choice also affects coin earning for both survivors and Giants. Since coin economy is central to Lurking Giants progression (saving for Guilt at 7,000 coins), understanding map-based earning differences helps you optimize your economy:

RoleMapAverage Coins/RoundHourly Rate (7 min rounds)
Survivor (surviving)Forest80–120680–1,030
Survivor (surviving)City70–110600–940
Survivor (eliminated)Either20–40170–340
Giant (Locust, Forest)Forest150–1751,280–1,500
Giant (Locust, City)City100–125860–1,070
Giant (Guilt, Forest)Forest150–2001,280–1,710
Giant (Guilt, City)City200–3001,710–2,570

Economy insight: Guilt on City is the highest coin-earning scenario in the game. This is why Guilt owners should always vote City — not only for the kill advantage but also for the maximum coin return per Giant round. The earning difference between Guilt on City (200–300) and Locust on City (100–125) is enormous, effectively doubling your coin income during Giant rounds.

Frequently Asked Questions

Which map is better for survivors? Forest is easier for survivors. The open terrain and cave system provide more escape options, and both Giants perform similarly, meaning the Giant disadvantage is smaller. City requires advanced tunnel and building knowledge to survive, especially against Guilt.

Which map is better for Giants? City is better for Guilt owners due to the S+ rating. Forest is better for Locust players. The answer depends on which Giant you own and play most frequently.

Why is City A-tier if it is unbalanced? City earns its A-tier ranking for strategic depth and competitive intensity, not for balance. The highest-level Lurking Giants gameplay happens on City, where building knowledge, tunnel routes, and vertical movement create a multi-layered tactical environment. Forest is more balanced but less strategically interesting.

Will the VERITY rework add a new map? Not confirmed. The community has requested a Backrooms-themed map, but ULTRA works has not announced any new maps. The rework focuses on new Giants, survivor perks, and potential map reworks to existing Forest and City maps.

Should I always vote for the map that favors my Giant? Yes, in competitive lobbies. If you own Guilt, vote City. If you have Locust, vote Forest. The only exception is if you are practicing a weaker Giant/map combination to improve your skills — but this is a training choice, not a competitive strategy.