Tier ListsadvancedUpdated: 7/12/2026

Lurking Giants Rework Tier Predictions — How the VERITY Update Will Reshape the Meta

VERITY rework tier predictions for Lurking Giants. How Verity, Doctor Nowhere, survivor perks, and map changes may shift the Giant and map tier lists.

The VERITY rework is the most significant update in Lurking Giants history. When it launches, the game will expand from two Giants to four, add survivor perks or classes, potentially rework existing maps, and introduce VR and controller support. These changes will fundamentally reshape the tier list, potentially ending Guilt's S-tier dominance and creating a more diverse Giant meta. This guide analyzes every announced feature of the VERITY rework and predicts how each change will affect the current tier rankings.

Every prediction in this guide is based on community analysis of official announcements and developer hints from the ULTRA works Discord. None of these predictions are confirmed — the actual tier rankings will only be known after the rework launches and the community has time to test the new content. Treat this guide as informed speculation, not fact.

Current vs Predicted Giant Tier List

TierCurrentPredicted (Post-Rework)Change
SGuiltGuilt (likely retains S)Stable
AVerity (speculation)New entry
ADoctor Nowhere (speculation)New entry
BLocustLocust (likely retains B)Stable

Key prediction: Guilt will likely retain S-tier because its wall-penetrating Haunt is a unique mechanic that no new Giant has been announced to counter directly. However, if Verity or Doctor Nowhere introduces abilities that counter Guilt's specific strengths, the S-tier position could be challenged. Locust is expected to remain B-tier — effective but outclassed by premium options.

Verity — Predicted Tier Analysis

Verity is the flagship Giant of the VERITY rework, and its name ("verity" means "truth") provides the strongest clue about its abilities. Community speculation centers on detection and revelation mechanics — abilities that reveal hidden survivors more effectively than the current visibility pulse system.

Verity Ability Theories and Tier Impact

TheoryPredicted AbilitiesPredicted TierReasoning
Truth RevealerConstant passive detection, True Sight zoneSWould counter every hiding strategy
Path TrackerSurvivor movement trail reveal, Echo PulseACounters relocation but not static hiding
HybridPulse enhancement + zone revealAStrong but not overwhelming
ModerateEnhanced pulse range and frequencyBIncremental improvement, not meta-defining

Most likely scenario: Verity will be A-tier, not S-tier. ULTRA works has an incentive to create balanced content, and an S-tier detection Giant would invalidate every survivor concealment strategy, making the game unplayable for survivors. The most balanced prediction is that Verity enhances detection in specific ways (such as seeing through bushes or showing recent survivor paths) without completely negating all concealment.

How Verity Could Change the Map Tier List

If Verity excels on Forest (where concealment is bush-based), the map tier list could shift:

MapCurrent TierPost-Verity Tier (If Detection)Reason
CityAATunnels still counter detection
ForestBB or CVerity detection counters bushes

Forest risk: If Verity can see through bushes, Forest becomes significantly harder for survivors. Bush-based survival — currently the primary Forest strategy — would be negated, forcing survivors to rely on caves and constant movement instead.

Doctor Nowhere — Predicted Tier Analysis

Doctor Nowhere's name suggests medical horror or void mechanics. Community speculation ranges from psychological warfare abilities to teleportation or dimension-pulling effects. The name "Nowhere" implies appearing from or sending survivors to nowhere — a void or displacement theme.

Doctor Nowhere Ability Theories and Tier Impact

TheoryPredicted AbilitiesPredicted TierReasoning
Void GiantVoid Zone (blind/deaf zone), Phase Walk (through walls)SCounters tunnel meta
Medical HorrorHallucination (false positions), Injection (slow debuff)APsychological warfare, not direct chase
DisplacementDimension Pull (trap zone), Appear (teleport)AStrong but skill-dependent
ModerateEnhanced Haunt variant + new area denialBIncremental, not meta-shifting

Most likely scenario: Doctor Nowhere will be A-tier. If the void/displacement theory is correct, Doctor Nowhere would counter the tunnel meta that currently keeps Guilt in check. This would create a strategic triangle: Guilt dominates buildings → tunnels counter Guilt → Doctor Nowhere counters tunnels → buildings counter Doctor Nowhere. This triangle would be a healthy meta with no single dominant strategy.

How Doctor Nowhere Could Change the Tunnel Meta

The current tunnel meta is the only effective counter to Guilt on City. If Doctor Nowhere can affect survivors in tunnels:

Current MetaPost-Doctor Nowhere Meta
Guilt → buildingsGuilt → buildings (unchanged)
Tunnels counter GuiltDoctor Nowhere counters tunnels
No counter to tunnelsDoctor Nowhere + Guilt cover all strategies
Survivor strategy: always use tunnelsSurvivor strategy: adapt based on Giant

Meta health analysis: Adding a Giant that counters tunnels would actually improve game balance. Currently, tunnel-dependent survival is the only viable counter to Guilt, creating a monotonous meta. If Doctor Nowhere introduces a counter to tunnels, survivors must diversify their strategies, making the game more interesting for both roles.

Survivor Perks — Predicted Impact on Tier List

The VERITY rework will introduce survivor perks or classes. While specific perks are unconfirmed, community speculation suggests passive abilities that enhance survival in specific ways. The introduction of perks changes the tier list because Giants must now account for survivor enhancements.

Perk Category (Speculated)Impact on Giant TierReason
Speed boostLocust down, Guilt stableSpeed helps vs chase Giants, not area control
Enhanced stealthGuilt down, Locust stableStealth counters detection, not wall Haunt
Stamina regenerationBoth Giants down slightlyMore survivor mobility = harder to catch
Tunnel masteryGuilt down, Doctor Nowhere upBetter tunnel use favors anti-tunnel Giant
Group coordinationBoth Giants downCoordinated survivors are harder to eliminate

Net tier impact: If survivor perks are significant, both Locust and Guilt may drop half a tier. However, this is offset by the introduction of new Giants that may be designed with perk-awareness in mind.

Map Rework — Predicted Impact on Map Tier List

The VERITY rework may include changes to Forest and City maps. Potential changes and their tier impact:

Possible Map ChangeForest ImpactCity ImpactOverall Impact
New tunnel entrancesSlight survivor buffSlight survivor buffMore tunnel variety
Reduced tunnel networkMajor survivor nerfMajor survivor nerfFavors all Giants
New building typesMinorMajorDepends on building layout
Third mapUnknownUnknownEntirely new tier evaluation
Bush density changeMajor if reducedMinorForest-specific impact

Most likely map change: Minor adjustments to existing maps rather than a complete overhaul. ULTRA works is unlikely to remove the tunnel network that is central to City gameplay, but they may add new entrances or adjust some interior layouts to create more strategic variety.

Predicted Complete Post-Rework Tier List

Combining all predictions, here is the most likely post-rework tier list:

Giant Tier List (Predicted)

TierGiantMap StrengthOverall Rating
SGuiltCity S+, Forest A9/10
AVerityForest A/S, City A8/10 (speculative)
ADoctor NowhereCity A, Forest A7.5/10 (speculative)
BLocustForest A-, City C+6/10

Map Tier List (Predicted)

TierMapSurvivor DifficultyGiant Variety
ACity9/10 (harder)3 Giants effective
BForest6/10 (moderate)2 Giants effective

Key takeaway: The meta will become more diverse with four Giants instead of two, but Guilt is likely to remain the strongest overall due to its unique wall-penetrating Haunt. The game will be more interesting because Giant selection becomes strategic — you choose based on map, opponent survivors, and your perk loadout, rather than always picking Guilt.

How to Prepare for the Rework Meta

PreparationActionReason
Master both mapsPractice City and Forest equallyRework may shift which map is favored
Save 3,000–7,000 coinsAfter Guilt, accumulate reservePurchase new Giants on release day
Practice all Giant rolesMaster Locust and GuiltSkills transfer to new Giants
Diversify survival strategiesPractice caves, tunnels, rooftops, bushesPerks may invalidate single-strategy reliance
Join Discordhttps://discord.gg/ultraworksFirst source for rework reveals

Community Tier Prediction Consensus

Based on community discussions in the ULTRA works Discord and strategy channels, here is a summary of community predictions for the post-rework tier list. These are community opinions, not verified data:

GiantCommunity Predicted TierConfidence LevelKey Community Arguments
GuiltS-tierHigh"Wall Haunt is too powerful to nerf without breaking the game"
VerityA-tierMedium"New Giants are usually strong but not meta-breaking at launch"
Doctor NowhereA or B-tierLow"Too little information to predict — could be anywhere"
LocustB or C-tierMedium"Locust may drop if new Giants outclass free options"

Why Locust May Drop After the Rework

The most significant community concern is Locust's potential tier drop. With 4 Giants instead of 2, Locust's "balanced but not exceptional" design becomes less competitive:

  • Currently: Locust is the only free alternative to Guilt — players who do not own Guilt must play Locust
  • Post-rework: If Verity or Doctor Nowhere are free or low-cost, they may offer better performance than Locust
  • If both new Giants are premium (coin-purchased): Locust retains its niche as the free entry-level Giant

How to Prepare Your Coin Reserve

Community members recommend saving coins strategically based on your current progress:

Current StateRecommended ActionReasoning
Do not own Guilt yetSave all coins for Guilt (7,000)Guilt remains S-tier, the biggest upgrade
Own Guilt, < 3,000 coins savedContinue savingReserve for Verity/Doctor Nowhere at launch
Own Guilt, 3,000-7,000 coinsSave aggressivelyEnough to likely afford one new Giant on release day
Own Guilt, 7,000+ coins savedYou are preparedPurchase any new Giant immediately on release

Frequently Asked Questions

Will Guilt still be S-tier after the VERITY rework? Most likely yes, unless a new Giant directly counters wall-penetrating Haunt. Guilt's wall-penetration mechanic is unique and powerful, and nothing in the announced rework content suggests it will be nerfed. However, new Giants may create situations where Guilt is not the optimal choice, reducing its pick rate even if its tier remains S.

Could Verity be better than Guilt? Possible but unlikely. Verity would need to counter every concealment strategy to surpass Guilt, which would make the game unplayable for survivors. ULTRA works has a strong incentive to create balanced content, so Verity is more likely to be A-tier — powerful but with counterplay.

Should I stop using tunnels after the rework? Not necessarily. Doctor Nowhere may counter tunnels, but tunnels will remain effective against Locust and partially against Guilt. The post-rework strategy is to diversify — use tunnels when appropriate, but also practice alternative shelter types in case Doctor Nowhere is the active Giant.

How will survivor perks affect the tier list? Survivor perks could reduce Giant effectiveness by half a tier across the board. However, if perks are subtle (small speed or stamina bonuses) rather than dramatic (complete concealment or invulnerability), the tier impact will be minimal. The actual effect depends on perk balance, which is unknown.

When will the VERITY rework launch? No confirmed release date. Based on the scope of announced features (new Giants, perks, map changes, VR support), the rework is likely months away. Monitor the ULTRA works Discord at https://discord.gg/ultraworks for the latest development updates.